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Thread: BETA TESTERS NEEDED

  
  1. #1
    modsyn is offline -Hacks Guru
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    hello everyone.
    i'm working on a shooter game and have reached the beta stage. i need
    some people to play it and tell me what they think. get it here and please
    read the readme file: http://cs.ulm.edu/~jself/jmenc/shooter_beta.zip

    jMEnc Guide, jMEnc2 page - by the way, you smell nice

  2. #2
    LordCthulu is offline Senior Member -Hacks Enthusiast
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    Downloaded and playing....aw crap i lost cuz i was typing LOL
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    MaHan05 is offline Senior Member -Hacks Guru
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    well....i like how the cursor move....its nice and smoth....

    but i dont think you should be shooting at circles....lol i know it is beta....but mabye in final you should make it like space ships or duck hunt kinda game....lol ....

  4. #4
    LordCthulu is offline Senior Member -Hacks Enthusiast
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    Ok, not sure if these are actual 'bugs' but it seems like:
    When it hits the side of the screen, I can let it hit for more than 3 times before actually losing.
    Unless you mean 3 times per circle, then it takes away a life?
    And grenades, when I use it seems the same as 'normal;' from the readme it seemed it would obliterate everything onscreen?

    Ok, im letting the first circle continually hit the walls, i lost the 2nd life at 39 hits, and now I just died after I would say ~45 hits of the same circle.
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  5. #5
    modsyn is offline -Hacks Guru
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    you don't lose a life unless it hits all 4 sides. grenade mode should have a
    blue cursor and it should kill the circle onscreen.

    using images for targets would be more difficult because the size is
    random. but, i guess i could make like 5 different sizes and randomly
    display one of them. hmm, good idea.
    jMEnc Guide, jMEnc2 page - by the way, you smell nice

  6. #6
    LordCthulu is offline Senior Member -Hacks Enthusiast
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    Ok. For me, I shoot the first circle, hit square, and the crosshair stays red, and when I hit x again, doesn't kill the onscreen circle. It'll play the normal shooting sound.

    Might want to put the all 4 sides into the readme too ^-^;

    Edit: Ok got the grenade to work that time, after I destroyed a few with O
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  7. #7
    MaHan05 is offline Senior Member -Hacks Guru
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    sound like a good idea....this coding reminds me of Visual Basic coding...lol

    you could do random image select....that sounds like a good idea

  8. #8
    modsyn is offline -Hacks Guru
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    @LordCthulu,
    i thought i put it in the readme. but maybe i just didn't explain it well enough.
    you only get grenades if you hit target BEFORE it hits a side. circle is just
    an aid for testing.

    i think i'll up the starting life to 5 and give bonus lives
    every 10 targets.
    jMEnc Guide, jMEnc2 page - by the way, you smell nice

  9. #9
    LordCthulu is offline Senior Member -Hacks Enthusiast
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    Ladies and Gentlemen, introducing...

    The first mod of modsyns shooter!
    (Knew i'd be the first! w00t!)

    All it does is use a little red ball instead of the circles though..
    But I got the first mod done, so haha![/i]
    Oldest psp-hacks member ever.

  10. #10
    MaHan05 is offline Senior Member -Hacks Guru
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    Ladies and Gentlemen, introducing...

    The first mod of modsyns shooter!
    (Knew i'd be the first! w00t!)

    All it does is use a little red ball instead of the circles though..
    But I got the first mod done, so haha![/i]
    WOW i have always wanted to shoot at a red ball instead of a white circle...thats awsome....lol jk

    you should make it a duck hunting game or something...like redo the duck hunt game from the SNES

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