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Thread: Why no DreamCast Emulator?

  
  1. #1
    Breath of Fire is offline -Hacks Veteran
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    So I ask, why is no one working on a DreamCast emulator for the PSP? It is the same power as a N64 so why not? I wanna play some Shenmue!

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  2. #2
    dienasty is offline -Hacks Guru
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    i dont know ....... breath i say you take on the job and make it just go to the programing section to get started........ i wish you luck
    (b'.')b

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  3. #3
    Joe88's Avatar
    Joe88 is offline -Hacks Titan
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    its not like a N64

    a lot more powerfull then it

    CPU: Hitachi SH-4

    * 200MHz clock rate
    * 360 MIPS (millions of instructions per second)
    * 1.4 billion floating-point operations per second
    * 128-bit 3D processing power
    * 800+ MBytes/second bus bandwidth

    Graphics Core: NEC PowerVR Second Generation

    * 3 million polygons/second peak rendering rate
    * Perspective-Correct Texture Mapping
    * Point, Bilinear, Trilinear and Anisotropic Mip-map filtering
    * Gouraud shading
    * z-buffer
    * Colored light sourcing
    * Full scene anti-aliasing
    * Hardware-based Fog
    * Bump mapping
    * 16.77 million colors
    * Hardware-based texture compression
    * Shadow and Light volumes
    * Super sampling

    Memory

    * 16MB main RAM
    * 8MB video RAM
    * 2MB sound RAM

    Sound: Yamaha Audio Core

    * RISC CPU
    * DSP for real-time effects
    * 64 sound channels
    * Full 3D sound support
    * Hardware-based audio compression

    Storage Media: CD-Rom

    * 1 Gbyte data storage
    * 12x speed Constant Angular Velocity drive

    Control PadDC controller

    * Digital and analog directional controls
    * Dual analog triggers
    * Visual Memory System data save unit

    Visual Memory UnitDC VMU

    * Energy-saving 8-bit CPU
    * 128K byte memory
    * 48x32 dot monochrome LCD display
    * 37x26mm display size
    * Lithium battery x 2 (CR 2032), auto off function
    * PWM 1 channel sound source
    * Saves and plays self contained VMU games
    * Trade files with other VMUs
    * Size: 47mm(W) x 80mm(H) x 16mm(D)
    * Weight: 45g

    Expansion Options: Modem

    * Built-in 56kbps modem
    * 32.8 ft. phone cable included
    * Upgradeable
    * Built-in high-speed expansion ports
    * Internet browser disc

    Other Information:

    * 4 Built-in controller ports for easy multi-player action
    * Stereo AV cable
    * Sampler disc

    Other Accessories:

    * Keyboard
    * Fishing controller
    * Clear blue, red, green & yellow controllers & VMUs

  4. #4
    MarsVolta is offline Senior Member -Hacks Guru
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    yea.... that ^^^^

    the GBA emu barley works... come on man...

  5. #5
    R3TARD is offline Senior Member -Hacks Ninja
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    pfft like they could emulate dreamcast...
    -Your brain is a garage I park my bullshit in-

  6. #6
    yanquiuxo is offline -Hacks Enthusiast
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    holy shit...can anyone say POWER STONE? dang though, it's too much like a dream for it to actually happen

    ...still waiting for street sk8er to work for psx......

  7. #7
    biffyclyro is offline -Hacks Neophyte
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    power stone is coming to psp anyway
    MON THE BIFFY!!!-- really wanted to stop posting at 57 post-- 57= Amazing Biffy Tune

  8. #8
    monkeyboy1916 is offline -Hacks Newbie
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    What would be awesome is a Sega Saturn emu for psp, it probly wont happen though :(

    Edit: Here are some specs i found, the hardest part to emulate would probly be the processors :P:P

    Processors (8)

    Two Hitachi SH2 32-bit RISC @ 28.6MHz
    One Hitachi SH1 32-bit RISC
    VDP 1 32-bit video display processor
    VDP 2 32-bit video display processor
    Saturn Control Unit (SCU)
    Motorola 68EC000 sound processor
    DSP sound processor


    Memory

    2 Megabytes (16 megabits) RAM
    1.54 Megabytes (12 megabits) VRAM (Video RAM)
    540 Kilobytes (4 megabits) Audio RAM
    540 Kilobytes (4 megabits) CD-ROM Cache


    Video

    VDP 1 32-bit video display processor
    sprite, polygon, and geometry engine
    dual 256KB frame buffers for rotation and scaling effects
    Texture Mapping
    Goraud Shading
    512KB cache for textures
    VDP 2 32-bit background and scroll plane video display processor
    background engine
    5 simulataneous scrolling backgrounds
    2 simultaneous rotating playfields
    200,000 Texture Mapped Polygons/Second
    500,000 Flat Shaded Polygons/Second
    up to 60 frames per second animation
    24-bit true color graphics
    16. Million Available Colors
    320x224, 640x224, and 720x576 Resolution


    Audio

    Yamaha 24-bit Digital Signal Processor @ 22.6MHz
    Motorola 68EC000 sound processor @ 11.3MHz
    32 PCM (Pulse Code Modulation) Channels
    8 FM (Frequency Modulation) Channels
    44.1 khz Sampling Rate


    Storage

    CD-ROM (2X)
    320 Kilobytes/Second Transfer Speed
    Audio CD Compatible
    CD+G Compatible
    CD+EG Compatible
    CD Single (8 cm CD) Compatible
    Optional - Video CD, Photo CD, EBook, Digital Karaoke
    Optional - 512KB Memory Cartridges for game save


    Input/Output

    High speed serial communications port
    Internal 32-bit Expansion port
    Internal Multi AV Port for optional Video CD (MPEG) adapter
    Composite Video/Stereo (Standard)
    NTSC RF (Optional)
    S-Video Compatible (Optional)
    RGB Compatible (Optional)
    HDTV Compatible (Optional)
    Analog Control Pad (x2)

  9. #9
    chunkynotsmooth is offline -Hacks Member
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    Are you kidding? The dreamcast, by technical definition is 128 bit, twice as much as the nintendo 64. The sega saturn, would be hard too, they had programming issues with the actual hardware, now we can have issues while emulating it muahaha lmao
    Hapiness is like peeing in your pants, everyone sees it but only you feel the warmth

  10. #10
    Breath of Fire is offline -Hacks Veteran
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    Sorry no need to flame me god, I'm no noob.
    _______PSP | Version 3.52-M33 | 2GB Memory Stick Pro DUO
    _______Click Here for my Fully Setup gpSP thread

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