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Thread: CWcheat: 0.2.2 REV.A

  
  1. #1
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    http://forums.maxconsole.net/showthr...892#post898892

    Quote Originally Posted by weltall
    Here it is a new version of cwcheat: 0.2.2 REV.A
    I did this primarly because of the request of a new code type which was required for some new games like god of war.
    This new pointer code type allows you to go trough various levels of pointers till the interested area.
    This is it's format
    0x6aaaaaaa 0xvvvvvvvv
    0xqqqxnnnn 0xiiiiiiii
    0×Swwwwwww 0×Swwwwwww
    [...]
    0×Swwwwwww 0×Swwwwwww
    a = the starting pointer
    v = the value to store at the found point at the end
    q = the offset to add to a each loop(x4) most probably you want this to be zero in this case
    x = pointer type (check the normal pointers)
    i = offset to add/subtract (depending to x) from the last pointed area in the pointed chains to find were to put v
    n = number of times to point (you must start counting from one, so if the level of pointer you want to do is 2 you put here 2 if it's 3 you put
    3, the first pointer is considered first level, so if you put two offsets in the third line the value you need is 3)
    S = offset type to find next pointer (2 for normal offset(+w), 3 for inverse offset(-w))
    w = offset from the last pointed area to find the next pointer

    Additionally there were various optimizations which permitted to shrink prx size of about 1500bytes, a major bug fix in the difference search which
    in some circumstances could return refusing to search even if everytime was correct and the removal of allocation in the user ram by it to improve
    compatability with games. And finally the text reader now stores the latest file opened and opens it again when goin in the text reader (till reboot).

    Other enhacements include another major rework of the 3.x version of the db downloader which is now based on libhttp, allowing a greater compatability
    and various addons to it. No changes were done to the 1.x version.

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    Enjoy :)

    Code:
    0.2.2 REV.A RELEASE
    =====================
    
    - [ALL] fixed a bug in the difference search which could lead to an evaluation error making the difference function unusable 
            in the case that the game allocates more than entire user ram -  50kbs
    - [ALL] Removed allocation of user ram for the difference search. This should increase compatibility with never games and reduced the plugin size of about
            200bytes. 
    - [ALL] Various optimizations in the controller management in the menus, additionally some menus now auto repeat just like most. This alloved to reduce
            the size of the plugin of 632bytes
    - [GAME] Added multilevel pointer codes. This will allow you to track a point in ram by going trough a series of pointer like those seen in god of war.
            this is the code type:
    	0x6aaaaaaa 0xvvvvvvvv
    	0xqqqxnnnn 0xiiiiiiii
    	0×Swwwwwww 0×Swwwwwww
    	[...]
    	0×Swwwwwww 0×Swwwwwww
    	a = the starting pointer
    	v = the value to store at the found point at the end
    	q = the offset to add to a each loop(x4) most probably you want this to be zero in this case
    	x = pointer type (check the normal pointers)
    	i = offset to add/subtract (depending to x) from the last pointed area in the pointed chains to find were to put v
    	n = number of times to point (you must start counting from one, so if the level of pointer you want to do is 2 you put here 2 if it's 3 you put
                3, the first pointer is considered first level, so if you put two offsets in the third line the value you need is 3)
    	S = offset type to find next pointer (2 for normal offset(+w), 3 for inverse offset(-w))
    	w = offset from the last pointed area to find the next pointer
    - [GAME] some performance optimizations to avoid unnecessary repeated loops and assignments in the pointer codes
    - [ALL] reworked, yes again, the db downloader now the 3.x version is libhttp based so it should work better. Plus various enhacements were added and some
            additional checks and functions. No changes for the 1.x version.
    - [ALL] removed some repeated code this reduced the size of the plugin of 916bytes
    - [ALL] now last text file opened is reopened when you go to the text reader


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  2. #2
    Demonchild's Avatar
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    Thanks.. :mrgreen:


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  3. #3
    Joe88's Avatar
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    all right which folder should we use if we have 3.90?

    this format still makes no sense ...

  4. #4
    Demonchild's Avatar
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    INSTALL_371 I think..


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  5. #5
    Ryu's Avatar
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    INSTALL_371 is for 3.71 m33

    use the INSTALL folder prx

    PSP 1.5 got on USA first day is was 1.5 NOW 4.01 M33-2 -> 5.00 M33-6(1.50 addon),
    Old PS3s: PS3 60GB FW:3.41(2nd ps3 YLoD, 1st, YLoD)
    New PS3:
    Slim 160gb 01-21-2011 Working
    was 3.40 OFW->3.60 OFW

    2nd PSP : PHAT 5.50 GEN-D2
    3rd PSP : Sliver 3000 Starting OFW:4.20 (NEW bought NEW on 11/28/2010)
    It a good idea to have "Hide extensions for known file types" in Folder Options(under Tool) unchecked (turn on extensions)

    3DS FC:0301-9790-8019

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