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Thread: 3d Game Making

  
  1. #1
    coolguythatrocks is offline -Hacks Newbie
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    Default 3d Game Making

    do you know any programs i can use to make 3d homebrew games without too much programming skill


  2. #2
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    HadesMinion is offline -Hacks Smarty
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    I'm pretty sure that's impossible unless you're not talking about the PSP (There might not even be such a program for the PC). Generally you'll need a good handle on C and/or C++. I don't know if Lua supports 3D, but from experience Lua is MUCH easier than C and C++. Either way, I suggest you practice C++ until you get good at it. Then after you learn C++, or in the meantime, get good at 3D modeling (That's the part I'm not going to be able to do ). In other words, there is a lot of worked involved and not many shortcuts you can take. Those you can take are usually not worth it.
    Trust me, I wanted to just jump into it a while back, but after around a year of coding in C++ (Not consistently, up until now I hadn't done it often) I'm only as far as classes, pointers, references, etc... Now, you could get as far as I am in a month, but if you're like me and insist on spending months on incorrect coding it'll take a while.
    Just take your time and it'll seem like it's going by really fast.

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    coolguythatrocks is offline -Hacks Newbie
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    i can 3d model but do you know a tutorial or something to make a 3d game

  4. #4
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    bloodles is offline Programmer -Hacks Smarty
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    Search LTE engine for pspsdk
    You will have to know some heavy c++ concepts to understand it's coding
    Good luck

    I've made a few 3d tests and they get complicated.... For your 3d models/meshes you will need a 3d editor, a good one to use is blender

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    parradoxx's Avatar
    parradoxx is offline -Hacks Smarty
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    hey i knw C++ cant say i actualy used it to do much though.guess im just scared of failing. i did start learning a media libry for pc but said i wanted to go more in depth i think i know and understand most and the ones i dont i could revise would u guys advise giving it a shot or dnt waste time and just go in depth?
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    HadesMinion's Avatar
    HadesMinion is offline -Hacks Smarty
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    Well there's really nothing to be afraid of, if you fail (Which WILL happen to anyone that codes probably once a day, rofl) you just try, try again. I do advice moving on whatever it may be, what do you mean by "go in depth?"

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    parradoxx's Avatar
    parradoxx is offline -Hacks Smarty
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    like i wanted to be able to look at a peice of code around 30- 50 lines and in 30 secs be able to tell what it does(i mean cumbersume code/illaberate) i can do that in about a min or min 30 and i know it happens but i want to remember 90% of syntax perfect(like the stuff not often used like enumerations) oh and i have a good grip but i love to learn more concept becouse the more u understand it the less u forget how a specific operation is used
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    HadesMinion's Avatar
    HadesMinion is offline -Hacks Smarty
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    Well I personally don't use enumerations so I can't tell you much about them, but I know they're not difficult at all. I'm going to be honest with you, the best way to get good at understanding code is to study functions over and over again. Also, if you want some tutorials I'll grab links to a helpful site. Are you looking into C or C++?

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    parradoxx's Avatar
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    well the first tut i finished that realy gave me the drift was a tut on c++.com so i guess u coluld say i knw c++ but i wanted to read a book and i just started oop in the book,but i pretty much already knw C++. have u made any psp app or apps to date or game
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    hardhat is offline Programmer -Hacks Enthusiast
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    The best thing to do is make a mod of Quake to get lots of results with minimal coding, if you're already good at modelling.

    My 2D homebrew | My 3D homebrew with Team Sushi. | My YouTube channel. | My Twitter
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    hardhat: F1 == help on Windows
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