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Thread: [Beta C++] Stitch'd - The F*cked Up Platformer

  
  1. #21
    HadesMinion's Avatar
    HadesMinion is offline -Hacks Smarty
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    Quote Originally Posted by bloodles View Post
    Oddworld was definitely the shit and when do you plan on adding a jump sound effect? That is an instant thing that could make gameplay better...
    I honestly don't know how you got all of the sounds and shit, I can't find a decent resource for games. All the sound resources I ever found were all "beep"s and "boop"s and mouse clicks -_-


  2. #22
    hardhat is offline Programmer -Hacks Enthusiast
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    There are some pretty interesting sounds at http://opengameart.org

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  3. #23
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    Thanks, I'll check 'em out some time and see if there are some I can use

  4. #24
    Razzlegames is offline Programmer -Hacks Neophyte
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    BTW, check out libmikmod examples. But FYI for some dumb reason, I cannot get the volume to scale properly on some samples using it (too quiet).

    Here's what I did (to mitigate music and such I built a singleton controller):

    http://code.google.com/p/razzle-engi...ioController.h
    http://code.google.com/p/razzle-engi...Controller.cpp
    http://code.google.com/p/razzle-engi.../WavPlayer.cpp
    http://code.google.com/p/razzle-engi...le/WavPlayer.h

    BTW, my code needs a lot of cleanup. The base code above this is stuff I've been hacking together for years in grad work and undergrad combined. Some is nice and clean, the demo areas are a mess though
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  5. #25
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    Thanks Razzlegames, I'll be sure to check out those too, just really swamped with current work and school so it may be a little bit before I get to any sounds and methods for loading them.

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